chapter-four/0200~0299/0211.Design-Add-and-Search-Words-Data-Structure

211. Design Add and Search Words Data Structure

题目

Design a data structure that supports the following two operations:

void addWord(word)
bool search(word)

search(word) can search a literal word or a regular expression string containing only letters a-z or .. A . means it can represent any one letter.

Example:

addWord("bad")
addWord("dad")
addWord("mad")
search("pad") -> false
search("bad") -> true
search(".ad") -> true
search("b..") -> true

Note: You may assume that all words are consist of lowercase letters a-z.

题目大意

设计一个支持以下两种操作的数据结构:void addWord(word)bool search(word)search(word) 可以搜索文字或正则表达式字符串,字符串只包含字母 . 或 a-z 。 "." 可以表示任何一个字母。

解题思路

  • 设计一个 WordDictionary 的数据结构,要求具有 addWord(word)search(word) 的操作,并且具有模糊查找的功能。
  • 这一题是第 208 题的加强版,在第 208 题经典的 Trie 上加上了模糊查找的功能。其他实现一模一样。

代码

package leetcode type WordDictionary struct { children map[rune]*WordDictionary isWord bool } /** Initialize your data structure here. */ func Constructor211() WordDictionary { return WordDictionary{children: make(map[rune]*WordDictionary)} } /** Adds a word into the data structure. */ func (this *WordDictionary) AddWord(word string) { parent := this for _, ch := range word { if child, ok := parent.children[ch]; ok { parent = child } else { newChild := &WordDictionary{children: make(map[rune]*WordDictionary)} parent.children[ch] = newChild parent = newChild } } parent.isWord = true } /** Returns if the word is in the data structure. A word could contain the dot character '.' to represent any one letter. */ func (this *WordDictionary) Search(word string) bool { parent := this for i, ch := range word { if rune(ch) == '.' { isMatched := false for _, v := range parent.children { if v.Search(word[i+1:]) { isMatched = true } } return isMatched } else if _, ok := parent.children[rune(ch)]; !ok { return false } parent = parent.children[rune(ch)] } return len(parent.children) == 0 || parent.isWord } /** * Your WordDictionary object will be instantiated and called as such: * obj := Constructor(); * obj.AddWord(word); * param_2 := obj.Search(word); */