chapter-four/0300~0399/0382.Linked-List-Random-Node
382. Linked List Random Node
题目
Given a singly linked list, return a random node's value from the linked list. Each node must have the same probability of being chosen.
Implement the Solution class:
Solution(ListNode head)Initializes the object with the integer array nums.int getRandom()Chooses a node randomly from the list and returns its value. All the nodes of the list should be equally likely to be choosen.
Example 1:

Input
["Solution", "getRandom", "getRandom", "getRandom", "getRandom", "getRandom"]
[[[1, 2, 3]], [], [], [], [], []]
Output
[null, 1, 3, 2, 2, 3]
Explanation
Solution solution = new Solution([1, 2, 3]);
solution.getRandom(); // return 1
solution.getRandom(); // return 3
solution.getRandom(); // return 2
solution.getRandom(); // return 2
solution.getRandom(); // return 3
// getRandom() should return either 1, 2, or 3 randomly. Each element should have equal probability of returning.
Constraints:
- The number of nodes in the linked list will be in the range
[1, 104]. -10^4 <= Node.val <= 10^4- At most
10^4calls will be made togetRandom.
Follow up:
- What if the linked list is extremely large and its length is unknown to you?
- Could you solve this efficiently without using extra space?
题目大意
给定一个单链表,随机选择链表的一个节点,并返回相应的节点值。保证每个节点被选的概率一样。
进阶: 如果链表十分大且长度未知,如何解决这个问题?你能否使用常数级空间复杂度实现?
解题思路
- rand.Float64() 可以返回 [0.0,1.0) 之间的随机数。利用这个函数完成我们的随机化取节点的过程。
代码
package leetcode import ( "math/rand" "github.com/halfrost/leetcode-go/structures" ) // ListNode define type ListNode = structures.ListNode /** * Definition for singly-linked list. * type ListNode struct { * Val int * Next *ListNode * } */ type Solution struct { head *ListNode } /** @param head The linked list's head. Note that the head is guaranteed to be not null, so it contains at least one node. */ func Constructor(head *ListNode) Solution { return Solution{head: head} } /** Returns a random node's value. */ func (this *Solution) GetRandom() int { scope, selectPoint, curr := 1, 0, this.head for curr != nil { if rand.Float64() < 1.0/float64(scope) { selectPoint = curr.Val } scope += 1 curr = curr.Next } return selectPoint } /** * Your Solution object will be instantiated and called as such: * obj := Constructor(head); * param_1 := obj.GetRandom(); */